Physics-based Animation at Pixar

Physics-based Animation at Pixar

November 2, 2017, 12:00PM

Pixar’s films rely heavily on physically simulated effects such as the motion of hair, cloth, and water, to cite a few. Whereas physical accuracy is of paramount importance in engineering applications, the most important aspects of feature film production are directability and speed. In this talk, I’ll survey our recent work in this area, including a robust hyperelastic material model for flesh simulation, a high-performance physically based volume sculpting technique, and a method for solving differential equations on subdivision surfaces.

Fernando de Goes
Senior Scientist
Pixar Animation Studios

Speaker: Fernando de Goes
MIT Distinguished Seminar Series in Computational Science and Engineering